Quinnipiac Virtual Medical Simulation

Programmer

Developing virtual reality simulation software on a team of three programmers using the Unity Engine for the purposes of training and testing medical professionals. Gained experience regularly meeting with clients and stakeholders to discuss objectives, progress, and future plans as well as creating thorough project design documentation. Skills utilized include working with the Meta Quest 2 and Meta Quest 3 using Unity's OpenXR, C#, and MongoDB.

We presented this project at the 28th annual conference of the Consortium for Computing Sciences in Colleges Northeast Region (CCSCNE 2024) and at the Quinnipiac School of Computing and Engineering Projects Day 2024. Our project statement for this application was as follows:

β€œIn large organizations, access to accurate simulation resources can be limited because of the number of people who depend on them to meet ongoing professional practice evaluations (OPPE) requirements. The Quinnipiac Virtual Medical Simulation aims to address these issues, offering a solution for creating highly customizable VR simulations that mirror real procedures. The application supports loading models and assets, building and creating scenarios, practicing inside simulated scenarios, and reviewing results through replays and performance statistics.”